For moment it's not possible to add on this gauge. I can understand it's very problematic, I must learn about this feature. My knowledge of today does not allow me to add Self Illumination and night maps on texture. Yes, but this GPS is only for VFR (no VFRNight or IFR). Might I suggest some night lighting for the unit too David? I also checked the unit at night and as it has no illumination on the screen or buttons it is very hard to see. I just double-checked the animation travel in GMAX and it is a lot more than you see in FSX so there is something odd going on there and the travel distance is being reduced in the sim for some reason. You can barely see any movement on the buttons when you press them and they could easily move twice as far (including the rocker switch) which would look better as at least then you could be certain you had pressed the button in the VC. While I am talking about animations I feel the movement on all the buttons is just way too small. The rocker switch in the upper left corner only zooms in it does not zoom out and it does not appear to be animated in any way as it does not move, at least in FSX, although I can see it moving in GMAX when I move the animation slider. not mirrored) but I think I may have found another bug for you David. The GPS unit is now working in sim with the map the correct way up (i.e. GMAX then compiled without complaining (it did take me a few attempts before I found the correct place to paste the data though). I copied the data from AFTER the line and BEFORE the line and I pasted it into the 'modeldef.xml' file right before the final line.
at the bottom or between other sections) or does it have to go in a specific place?That was indeed where I went wrong and I just copied the correct bits of the supplied code into the 'modeldef.xml' file and I have a semi-working GPS unit now (see details below). Can I copy and paste that data anywhere in the 'modeldef.xml' file (i.e. I copied the 'modeldef.xml' file into the panel folder as I thought (incorrectly) that it was a gauge XML file and not a part of the core XML file in the SDK.